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Blender 2.5 Lighting and Rendering by Aaron W. Powell

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Turning theory into practice

We have a vision for our scene and we know how we're going to implement that vision. Now, all that's left to do is to do it. We're going to break this down into smaller steps this lighting system is going to become fairly complicated fast, and the last thing we want is to get confused and all turned around. Let's break down the rest of the lighting section of this project into the following steps:

  1. Set up the general rig. This includes lamps for the hanging light sources and the ceiling lights. We're not going to worry about light color at this point. With a light rig this complex, we're going to want to make sure first and foremost that the light intensity is balanced well before we start worrying about the details. ...

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