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Blender 2.5 Lighting and Rendering by Aaron W. Powell

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Summary

We've talked about a lot in this chapter. We've talked about:

  • Setting up a scene for use with a complex light rig by separating our scene into separate layers
  • Constructing a complex light rig
  • Linking lights to specific layers
  • Indirect lighting and how to integrate it with our scene

Next, we're going to talk about creating custom textures for our scene and how to bring them into Blender!

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