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Blender 2.5 Lighting and Rendering by Aaron W. Powell

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Summary

We've learned a lot about Blender's UV capabilities and how we can use them to create custom UV textures for our scenes. We have taken a look at:

  • Marking a texture seam
  • Unwrapping a mesh
  • Cleaning up UV meshes
  • Exporting UV meshes for use in image manipulation software
  • How to use a program like GIMP to create a custom texture for our 3D scene

Next, we're going to look at how we can pull our new custom texture back into Blender, so we can use it in our 3D render!

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