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Blender 2.5 Lighting and Rendering by Aaron W. Powell

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Exporting our UV map

Before we can bring our UV map into Blender, we need to save it as a file Blender can read. Blender supports all major file types, so we're going to play it safe and use the .png file type. Let's open up our UV map again in GIMP.

Exporting our UV map

To save our texture as a .png:

  1. Go to File | Save As.
  2. Find the images folder we created earlier, inside our project folder.
  3. Save the file as bottle_label.png.

Make sure you type .png at the end one of the nice things about GIMP is that you can dictate the file type simply by typing it into the filename.

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