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Blender 2.5 Lighting and Rendering by Aaron W. Powell

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Lighting the scene

We have a solid idea of where light is coming from and how it should act in our scene, so the next step is to jump right in and light it. We can start by playing with the light coming from the sun and sky through the window. In the past, we've used a Sun lamp to simulate sunlight. However, this time, we're going to do something slightly different. The main reason for this is that light bounces.

For example, imagine we're in a well-lit hallway and we open a door leading to an unlit room. Although there are corners and niches of the room that the light from the hallway isn't directly hitting, we would still be able to see most of what's in the room just from standing in the doorway.

The following image is an example of indirect ...

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