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Blender 2.5 Lighting and Rendering by Aaron W. Powell

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Summary

Lighting environments with both artificial and natural light sources isn't easy, but as we've learned, this can be achieved by breaking it down and changing our approach a bit. We now know that although it's essential to know about how to use generic light rigs, sometimes the best thing to do is to just think about how our scene is set up and try to simulate lighting our scene that way. We've also talked about:

  • Various real-world environments that are lit by both natural and artificial light sources
  • How to simulate light bending with 3D lighting techniques
  • How to use ambient light to illuminate dark corners and crevices in our scene
  • How to set up a small rig to create the illusion that our hanging lamp is functional and turned on
  • How to simulate ...

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