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Blender 2.5 Materials and Textures Cookbook by Colin Litster

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Chapter 1. Creating Natural Materials in Blender

In this chapter, we will cover:

  • Creating a realistic pebble material using procedural textures and node materials
  • Creating a gray limestone pebble
  • Creating the quartz pebble material
  • Creating an opalescent quartz material
  • Creating a mask to represent the quartz veins
  • Combining two materials, to make a third, using nodes
  • Creating a large rock material using procedural, and node textures
  • Creating a texture node to simulate seaweed at the base of a rock
  • Creating a large rock face using photo reference

Introduction

The surface of a natural material may seem one of the easiest to reproduce in a 3D suite such as Blender. However, natural surfaces can be quite complex in their appearance. Color, specularity, and ...

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