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Blender 2.5 Materials and Textures Cookbook by Colin Litster

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Creating a realistic pebble material using procedural textures

For this first recipe we will create a realistic-looking pebble based on one that could found on many beaches across the world.

Creating a realistic pebble material using procedural textures

The previous screenshot shows three pebbles, one that mostly comprises hard gray sandstone, another consisting of quartz, and a third that has both types of rock fused in layers. The pen is shown to provide a sense of scale for these pebbles.

Although all three recipes are designed to simulate a surface when dry, it can be useful to know what it looks like when wet. For instance, the gray sandstone will look much darker when wet because light will be spread less ...

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