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Blender 2.5 Materials and Textures Cookbook by Colin Litster

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Combining two materials, to make a third, using Nodes

We will create a node material made up from the three materials created in the previous recipes. One representing the base gray sandstone texture, another representing the quartz layers, and a third that will act as a mask to mix the final result.

Getting ready

To help manage material node creation, it is a good idea to rearrange the interface as shown below. This gives a large Node editing window with the Material and Texture properties conveniently on the right of the screen. It provides a camera view and an Image editor with the render result. If you don't feel confident about setting this up yourself refer to Chapter 4, Managing Blender Materials, which includes a simple recipe for creating ...

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