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Blender 2.5 Materials and Textures Cookbook by Colin Litster

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Creating a large rock material using procedural, and node textures

Larger rock materials, for boulders, stone statues, or Stone Age circles, follow many of the principles learned in the previous pebble recipe. The main difference is one of scale and learning to obtain the correct scale for any object is an important step to producing good textures.

Although procedural textures can be used to create any scale rock occasionally, we will require photo reference to aid the organic structure that defines many rocks. We might not have ready access to larger rock formations for either direct observation or taking photo reference. While there are references available on the Internet, their resolution can be too low to use within a material. We will, therefore, ...

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