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Blender 2.5 Materials and Textures Cookbook by Colin Litster

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Using a tileable texture to add complexity to a surface

We will use the tileable texture created in the previous recipe and apply it to a slate roof material in Blender.

  1. Reload the slate-roof-01.blend file saved earlier and select the roof mesh object.
  2. From the Materials panel, create a new material and name it slate-roof. In the Diffuse tab, set the color selector to R 0.250, G 0.260, and B
  3. Under Specular tab, change the specular type to Wardiso, with Intensity to 0.400 and Slope to 0.300. The color should stay at the default white.

That's set the general color and specularity for the first material that we will use to start a node material solution for our slate roof shader.

  1. Ensure you have a Node Editor window displayed.

    Tip

    Chapter 4 shows you ...

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