We will use the tileable texture created in the previous recipe and apply it to a slate roof material in Blender.
slate-roof-01.blendfile saved earlier and select the roof mesh object.
slate-roof. In the Diffuse tab, set the color selector to R
0.260, and B
0.400and Slope to
0.300. The color should stay at the default white.
That's set the general color and specularity for the first material that we will use to start a node material solution for our slate roof shader.
Chapter 4 shows you ...