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Blender 2.5 Materials and Textures Cookbook by Colin Litster

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Deforming materials and textures in Blender

When using the standard, plane, cube, or sphere texture-mapping projections in Blender, you may feel you are limited to simple objects that approximate those shapes. However, you will frequently need to map a texture to complex twisting and turning shapes like a path, or road. Fortunately, Blender has some nice distortion facilities that will not only accurately curve or twist your object, but also do the same thing to the texture and material.

The previous recipes in this section have produced just a straight path, with no turns or meandering level changes. In reality, you would not find a real path to be this uniform.

Getting ready

Open the file saved at the end of the last recipe, or download a pre-created ...

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