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Blender 2.5 Materials and Textures Cookbook by Colin Litster

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How to move textures and create animation without moving a mesh

In the following recipes, we will see how a texture can be moved over time. We will examine the various methods to achieve this movement and then apply it to a real world example where the only thing that moves will be a texture.

Getting ready

For the first series of recipes, you will require the default scene with a cube mesh in the center. To this, add a plane mesh below the cube as though the cube is resting on its surface. Create a default material for this plane but set its Shadow settings to Receive, and Receive Transparent. This will ensure that some nice shadows will be cast as we work our way through the following recipes. Finally, move to the render panel and set the render ...

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