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Blender 2.5 Materials and Textures Cookbook by Colin Litster

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Appending materials

Once you have created a large range of materials and textures, it stands to reason that you could possibly use them in more than one blendfile or production. This may save you a lot of time in not having to recreate things you have already successfully created.

You may also be able to use a previously created material or texture as a basis for a new one. Fortunately, Blender provides some very useful tools to make this possible.

Getting ready

You will need access to a blendfile that has materials created. Why not use one that you saved from a previous recipe? We will not be modifying this blendfile, merely using or appending some of its materials into a new scene we will create. For the purpose of illustration, I have appended ...

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