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Blender 2.5 Materials and Textures Cookbook by Colin Litster

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Linking materials

Blender offers many methods of bringing materials into a new blendfile. One of the most useful is the ability to bring in a material or texture from a source blendfile but have it retain a link to the source file. If we were to link a material in this way to multiple blendfiles and then find out that the material needs changing in some way, we wouldn't have to edit all occurrences of the material in each blendfile. All we would have to do is change the material in the source blendfile and as soon as we save it, all other linked materials would take on the same changes.

This can be incredibly useful in a production environment, where we would frequently have to work with both proxy objects and maybe proxy materials and textures ...

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