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Blender 2.5 Materials and Textures Cookbook by Colin Litster

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Chapter 5. Creating More Difficult Man-made Materials

In this chapter, we will cover:

  • Creating rust on iron-based metals
  • Creating a mesh object to provide good reflective surfaces
  • Using environment map textures to simulate reflection
  • Varying environment map reflections to simulate corrosion or wear
  • Using raytrace reflections to simulate polished metals
  • Varying raytrace reflections to simulate dirt and grime

Introduction

In Chapter 2 we looked at man-made objects and discovered ways to simulate their properties. However, man-made objects frequently have characteristics that require more complex solutions for the materials designer. Both the process of manufacture, and handling of objects, often introduces smoother and more reflective surfaces. As a result ...

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