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Blender 2.5 Materials and Textures Cookbook by Colin Litster

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Using environment map textures to simulate reflection

Blender provides several methods of simulating reflection. The first uses a technique that has been in Blender since the old days. Essentially, a texture is used in a material slot that is a 360-degree representation of the reflected world. This is mapped onto the surface as a reflection. The texture type is known as an Environment Map.

It is possible to generate environment maps directly in Blender, and this is most useful if you want to have multiple objects in a scene that need to reflect each other. However, nowadays raytrace reflection is an easier way of achieving that goal. We will look at raytrace reflection later. Here we will explore how easy it is to create a totally configurable ...

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