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Blender 2.5 Materials and Textures Cookbook by Colin Litster

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Varying raytrace reflections to simulate dirt and grime

As we all know, nothing stays clean for long. Dirt and grime will quickly form on any object given time and interaction with the atmosphere and we humans. Simulating this on raytraced mirror surfaces is quite difficult. However, we will attempt to turn the spectacular gold faucet created in the last recipe to one that might be found in a rather disreputable establishment.

Getting ready

This recipe uses the finished blendfile from the previous recipe. If you have not completed that you can download the blendfile from the Packt Publishing website.

Getting ready

How to do it...

We can start by turning down the ...

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