O'Reilly logo

Blender 2.5 Materials and Textures Cookbook by Colin Litster

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 6. Creating More Difficult Natural Materials

In this chapter, we will cover:

  • Creating realistic large-scale water in Blender 2.5
    • Setting up an environment to represent an ocean vista
    • Creating a wave surface using textures
    • Creating an ocean surface material
    • Creating wake around objects in water
  • Creating image and bump maps, with alpha channels
    • Using images as the basis for a leaf material
    • Adding non-repeating bump to the leaf material
    • Adding color complexity to the leaf material

Introduction

Natural materials can be quite good fun to produce in Blender. However, sometimes, they require some quite tricky approaches in order to obtain the surface simulation that tells the viewer what they are looking at. Transparency and reflection are both difficult ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required