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Blender 2.5 Materials and Textures Cookbook by Colin Litster

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Chapter 7. UV Mapping and Sub Surface Scattering

In this chapter, we will cover:

  • Creating a face map from photographs
  • Unwrapping a face mesh to produce a UV map
  • Editing a UV map to optimize the image space
  • Creating multiple UV maps for a single object
  • Combining UV maps to create an enveloping UV
  • Using a paint package to merge UV maps
  • Extracting color, bump, and specularity maps from photographs
  • Applying UVs to create an accurate skin material
  • Skin shading using Sub Surface Scattering

Introduction

So far, we have explored various methods of mapping textures to models. However, eventually, we will meet complex surfaces that move or distort during an animation. In this circumstance, we require the textures to be mapped directly on the faces of the mesh rather ...

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