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Blender 2.5 Materials and Textures Cookbook by Colin Litster

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Applying UVs to create an accurate skin material

Now, it is time to bring all of our work in this chapter into a concluding recipe that produces an accurate and realistic representation of a face.

Getting ready

If you have not completed any of the previous recipes in this chapter, it will be necessary to download the UV-HEAD.zip from the Packtpub website as: chapt-07/UV-HEAD.zip

If you unzip this file in your Blender directory, all the step files, and a texture sub-directory with the relevant textures will be created. If you have previously downloaded and unzipped UV_HEAD.zip, you should find the blendfile UV‑FACE-06.blend. This is a new file, and not one created in any of the recipes preceding this one. It contains some additional objects, such ...

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