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Blender 2.5 Materials and Textures Cookbook by Colin Litster

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Creating loopable fire and smoke sequences

The previous recipe created 75 frames of the flame, starting then burning for a few seconds, before abruptly stopping. At no point in the animation does the flame repeat as it is based on a real physics algorithm that randomly generates the flow of a flame. That means if we want a blazing torch in a scene that is longer than three seconds we would either have to have a huge bake taking days to compute or take those images rendered and turn them into a loopable sequence. Fortunately, Blender, being an entire 3D suite, has a facility to edit video where we can place a series of images and by cross mixing produce a repeating sequence.

Getting ready

Unless you have rendered the sequence of images in the last ...

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