Blender 2.8 Character Creation

Video description

Learn to use Blender 2.8 to create your own 3D characters

About This Video

  • Develop your skills in modeling, rigging, texturing, UV mapping, and rendering
  • Get started with animation using Blender 2.8 and Krita

In Detail

Blender 2.8 is an exciting milestone in the history of Blender, and there's no better time to start learning its new tools and workflows for 3D animation. You can now delve into 3D animation with the Blender 2.8 Character Creation course and gain the skills you need to build interactive new characters.

In this course, you'll use Blender 2.8 to model a character's face with the correct edge flow to ensure it animates credibly. You'll learn how to create hands and feet, along with the character's spacesuit and helmet. In addition to this, you'll use Blender 2.8's sculpting tools to form wrinkles and folds in the spacesuit. Next, the course will guide you on how to bake a normal map to capture high-resolution details and apply them to a lower poly version. To further enhance the character, you can use the new Eevee render engine in Blender 2.8 and create PBR materials for the character. You will also create UV maps so that you can apply textures and add greater detail to the model. From painting eyelashes and eyebrows in Krita, through to mapping textures using transparency in Blender, you’ll be adding life to the character step-by-step.

When the character has been modeled and textured, you will then turn your attention to rigging. You'll learn how to create the underlying skeleton, or armature that will control the character, before going on to place the character in the scene. You will later explore how to create lights and a turntable animation.

By the end of this course, you will be well-versed with Blender 2.8 and have developed the skills you need to build your own 3D characters.

Table of contents

  1. Chapter 1 : Introduction
    1. Welcome to the Course 00:03:01
    2. A Brief Introduction to Blender 2.8 00:18:23
  2. Chapter 2 : Modeling the Body
    1. Importing Reference Images 00:10:25
    2. Beginning the Face 00:10:52
    3. Establishing the Face Loops 00:07:45
    4. Completing the Loop Mask 00:11:42
    5. Adjusting the Face 00:10:59
    6. Creating the Top of the Head 00:12:22
    7. Modeling the Eyes 00:12:02
    8. Placing the Eyes 00:08:07
    9. Creating the Side of the Head and Neck 00:11:24
    10. Modeling the Ears 00:10:29
    11. Creating the Nostrils 00:07:25
    12. Beginning the Lips 00:11:15
    13. Extruding the Inner Mouth 00:08:31
    14. Creating the Gums 00:08:38
    15. Beginning the Teeth 00:09:02
    16. Finishing the Teeth 00:10:25
    17. 019-Modeling the Eyelids 00:09:37
  3. Chapter 3 : Modeling the Body
    1. Extruding the Torso 00:09:31
    2. Creating the Legs 00:13:39
    3. Modeling the Arms 00:14:54
    4. Beginning the Fingers 00:11:14
    5. Continuing the Fingers 00:09:33
    6. Extruding the Hand 00:14:45
    7. Modeling the Thumb 00:09:37
    8. Connecting the Hand 00:09:44
    9. Beginning the Foot 00:09:48
    10. Finishing the Feet 00:15:17
    11. Beginning the Body Suit 00:10:54
    12. Finishing the Body Suit 00:09:45
  4. Chapter 4 : Creating the Space Suit
    1. Beginning the Space Suit 00:11:48
    2. Creating the Sole of the Boot 00:09:32
    3. Modeling the Boots 00:09:35
    4. Creating the Glove 00:11:31
    5. Continuing the Space Suit 00:11:39
    6. Working on the Breastplate and Belt 00:11:35
    7. Finishing the Breastplate and Belt 00:15:19
    8. Creating the Knee and Elbow Pads 00:13:05
    9. Preparing to Sculpt 00:08:45
    10. Beginning the Legs 00:13:18
    11. Sculpting the Upper Legs and Hips 00:08:50
    12. Sculpting the Torso and Arms 00:10:12
    13. Sculpting the Boots 00:09:43
    14. Sculpting the Gloves 00:10:45
    15. Finishing the Sculpting 00:09:30
  5. Chapter 5 : Modeling the Helmet and Cap
    1. Beginning the Helmet 00:07:11
    2. Continuing the Helmet 00:13:37
    3. Adding Thickness to the Helmet 00:06:55
    4. Finishing the Helmet 00:10:56
    5. Starting the Snoopy Cap 00:11:28
    6. Continuing the Snoopy Cap 00:07:38
    7. Modeling the Cap Mics 00:10:37
    8. Creating the Chin Strap 00:08:35
  6. Chapter 6 : UV Mapping and Baking
    1. Beginning to Organize the Model 00:13:36
    2. Finishing the Organization 00:11:18
    3. UV Mapping the Suit 00:09:22
    4. UV Mapping the Cap 00:05:55
    5. UV Mapping the Head 00:09:41
    6. Baking a Normal Map 00:11:01
  7. Chapter 7 : Creating Materials and Textures
    1. Assigning Materials for the Suit 00:10:48
    2. Assigning Materials to the Head 00:11:06
    3. Adjusting the Materials 00:14:23
    4. Adding Textures to the Suit and Eyes 00:10:28
    5. Texturing the Snoopy Cap 00:12:51
    6. Beginning to Texture the Face 00:09:24
    7. Finishing the Face Textures 00:09:08
    8. Texture Painting Details on the Suit 00:13:30
  8. Chapter 8 : Creating the Eyebrows, Eyelashes, and Bangs
    1. Modeling the Eyelashes 00:13:41
    2. Texturing the Eyelashes 00:10:18
    3. Beginning to Texture the Eyebrows 00:08:26
    4. Finishing the Eyebrow Textures 00:08:16
    5. Modeling and UV Mapping the Bangs 00:09:24
    6. Texturing the Bangs 00:11:47
  9. Chapter 9 : Rigging the Character
    1. Preparing the Character for Rigging 00:10:33
    2. Creating the Armature and Adjusting Joints 00:13:34
    3. Placing the Joints of the Hands 00:12:28
    4. Adjusting the Joints of the Face 00:13:14
    5. Placing the Joints for the Mouth and Eyes 00:14:38
    6. Generating the Rig and Binding the Mesh 00:13:32
    7. Parenting the Eyes and Teeth 00:10:27
    8. Adjusting Weights of the Face 00:14:07
    9. Testing the Face Controls 00:08:43
    10. Adjusting the Neck and Chest Weights 00:07:22
    11. Painting the Weights of the Hand 00:10:36
    12. Painting Weights for the Elbows and Knees 00:12:31
    13. Weight Painting the Torso and Hips 00:10:16
    14. Weight Painting the Boots and Testing the Rig 00:09:55
  10. Chapter 10 : Lighting and Rendering the Scene
    1. Posing the Character 00:10:46
    2. Lighting the Scene 00:09:00
    3. Setting Up the Transparent Glass Material 00:09:08
    4. Animating the Camera 00:09:57
    5. Rendering the Animation 00:05:28
    6. Conclusion and Thank You 00:00:34

Product information

  • Title: Blender 2.8 Character Creation
  • Author(s): Darrin Lile
  • Release date: June 2019
  • Publisher(s): Packt Publishing
  • ISBN: 9781838989453