Video description
Blender 2.8 is an exciting milestone in the history of Blender, and there's no better time to start learning its new tools and workflows for 3D animation. You can now delve into 3D animation with the Blender 2.8 Character Creation course and gain the skills you need to build interactive new characters.
In this course, you'll use Blender 2.8 to model a character's face with the correct edge flow to ensure it animates credibly. You'll learn how to create hands and feet, along with the character's spacesuit and helmet. In addition to this, you'll use Blender 2.8's sculpting tools to form wrinkles and folds in the spacesuit. Next, the course will guide you on how to bake a normal map to capture high-resolution details and apply them to a lower poly version. To further enhance the character, you can use the new Eevee render engine in Blender 2.8 and create PBR materials for the character. You will also create UV maps so that you can apply textures and add greater detail to the model. From painting eyelashes and eyebrows in Krita, through to mapping textures using transparency in Blender, you’ll be adding life to the character step-by-step.
When the character has been modeled and textured, you will then turn your attention to rigging. You'll learn how to create the underlying skeleton, or armature that will control the character, before going on to place the character in the scene. You will later explore how to create lights and a turntable animation.
By the end of this course, you will be well-versed with Blender 2.8 and have developed the skills you need to build your own 3D characters.
What You Will Learn
- Create a 3D character with Blender 2.8
- Learn to use the Sculpt tools in Blender 2.8
- Bake a normal map
- Create PBR materials with the Eevee render engine
- Use Krita to paint textures
- Rig a 3D character in Blender 2.8
- Light and render a turntable animation with Eevee
Audience
This course is for amateur Blender users who are looking to create their own 3D characters.
About The Author
Darrin Lile: Darrin Lile is an animator, developer, and Blender Foundation Certified Trainer teaching courses in computer animation and game development. He received a Bachelor's and Masters degrees in Film and Media Studies from the University of Kansas and has worked as an animator, a producer of educational films, a sound editor for film and television, and as a computer security analyst.
Table of contents
- Chapter 1 : Introduction
-
Chapter 2 : Modeling the Body
- Importing Reference Images
- Beginning the Face
- Establishing the Face Loops
- Completing the Loop Mask
- Adjusting the Face
- Creating the Top of the Head
- Modeling the Eyes
- Placing the Eyes
- Creating the Side of the Head and Neck
- Modeling the Ears
- Creating the Nostrils
- Beginning the Lips
- Extruding the Inner Mouth
- Creating the Gums
- Beginning the Teeth
- Finishing the Teeth
- 019-Modeling the Eyelids
- Chapter 3 : Modeling the Body
-
Chapter 4 : Creating the Space Suit
- Beginning the Space Suit
- Creating the Sole of the Boot
- Modeling the Boots
- Creating the Glove
- Continuing the Space Suit
- Working on the Breastplate and Belt
- Finishing the Breastplate and Belt
- Creating the Knee and Elbow Pads
- Preparing to Sculpt
- Beginning the Legs
- Sculpting the Upper Legs and Hips
- Sculpting the Torso and Arms
- Sculpting the Boots
- Sculpting the Gloves
- Finishing the Sculpting
- Chapter 5 : Modeling the Helmet and Cap
- Chapter 6 : UV Mapping and Baking
- Chapter 7 : Creating Materials and Textures
- Chapter 8 : Creating the Eyebrows, Eyelashes, and Bangs
-
Chapter 9 : Rigging the Character
- Preparing the Character for Rigging
- Creating the Armature and Adjusting Joints
- Placing the Joints of the Hands
- Adjusting the Joints of the Face
- Placing the Joints for the Mouth and Eyes
- Generating the Rig and Binding the Mesh
- Parenting the Eyes and Teeth
- Adjusting Weights of the Face
- Testing the Face Controls
- Adjusting the Neck and Chest Weights
- Painting the Weights of the Hand
- Painting Weights for the Elbows and Knees
- Weight Painting the Torso and Hips
- Weight Painting the Boots and Testing the Rig
- Chapter 10 : Lighting and Rendering the Scene
Product information
- Title: Blender 2.8 Character Creation
- Author(s):
- Release date: June 2019
- Publisher(s): Packt Publishing
- ISBN: 9781838989453
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