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Blender 3D 2.49 Incredible Machines by Allan Brito

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Chapter 2. Modeling a Handgun

In this chapter, we will begin working on the first of three projects in this book—modeling of a handgun. Before we get started, let's point out a few important things about this project and find out why this particular object was chosen to be our first modeling project for the book. Here are a few points discussed in this chapter:

  • How digital content creation is planned for games, animations, and advertisements
  • Why we chose a hand weapon
  • Project description
  • Modeling techniques available for this project, and how to choose the best one
  • Project workflow
  • What the image will look like at the end

This will be a short chapter, but it will be an important one in order to get ready for what's coming next.

Briefing and concept

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