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Blender 3D 2.49 Incredible Machines by Allan Brito

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Using subdivision to model

With the reference image placed in 3D view, we can start modeling. This next part of the chapter will seem a bit repetitive, but it will use a common technique for polygon modeling, which is the adjustment of the model to the lines of the reference image. If you have already worked with this kind of modeling, it won't be hard to follow. What if I've never done that before? Well, in this case, let's learn how to handle a modeling like this one.

The first step is to create a cube, or use the default cube of Blender. To create objects in Blender, we can either press the Space bar or use the Add menu. All of the objects are created at the same position of the 3D cursor, which is the little target we see in the 3D view. This ...

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