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Blender 3D 2.49 Incredible Machines by Allan Brito

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Chapter 4. Adding Details

In the previous chapters, we started working on our first Incredible Machine model, which is a handgun. Now, with the base model ready, it's time to add a few more details before we go further with textures and materials. The base model that we had created will work much like a proxy model used for animations, or something like a low poly version of the model.

Tools and techniques for detailing

To create this model, we are using a very common technique called poly modeling. The process of adding details to a model with poly modeling is all about managing the edges and loops of a model. For instance, if we have a flat surface and we want to add a crease to this surface, the best solution would be to select a small plane ...

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