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Blender 3D 2.49 Incredible Machines by Allan Brito

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Summary

In this chapter, we learned more about our second Incredible Machine. Our first step was to create a base mesh for the spacecraft, which will be detailed and improved in the next chapters. So far, we've used edge modeling, deforming, and we've adjusted the shape of a model to get the shape of the object.

Here is a brief summary of what we have learned:

  • The definition of steampunk
  • The characteristics of a steampunk machine
  • How to contextualize a steampunk machine
  • What the project will look like
  • An overview of the workflow for a professional project
  • How edge modeling works
  • How to create a model from a single face
  • How to shape the model by transforming edges, vertices, and faces

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