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Blender 3D 2.49 Incredible Machines by Allan Brito

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Adding cables and wires

A spacecraft without some cables and wires would look weird; even a steampunk machine needs some cables and wires to look like a real machine. But, as we are dealing with a sci-fi vehicle, there is nothing wrong with placing those cables and wires outside of the wing shell. The best way to create cables and wires in Blender is by using a combination of curves and surfaces with a tool called BevOb. With this option, we can draw a curve and determine the shape of the wire with a surface.

It works just like an extrusion along a path, with the option to later convert this geometry to mesh and apply the same modifiers and tools that we are used to work with shapes like planes and primitive meshes.

Using curves

To use curves, ...

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