In this chapter, we added more details to our spacecraft and, in the process, learned some new techniques to use with Blender.
Here is a quick summary of what we have learned:
- How to use the spin tool to create rounded bevels
- How to create shapes from existing geometry
- How to apply edge modeling to create geometry
- How to work with the different curves of Blender
- How to create cables and wires with curves
- How to twist curves