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Blender 3D 2.49 Incredible Machines by Allan Brito

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Summary

In this chapter, we added more details to our spacecraft and, in the process, learned some new techniques to use with Blender.

Here is a quick summary of what we have learned:

  • How to use the spin tool to create rounded bevels
  • How to create shapes from existing geometry
  • How to apply edge modeling to create geometry
  • How to work with the different curves of Blender
  • How to create cables and wires with curves
  • How to twist curves

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