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Blender 3D 2.49 Incredible Machines by Allan Brito

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Summary

In this chapter, we learned how to use some of the advanced texturing options of Blender, change the way a texture is placed along with the object, and even painted the image only using Blender.

Here is a list of things that we have learned in this chapter:

  • How to control the UV mapping in Blender
  • How to create a test grid
  • How to add layered UV layouts
  • How to use the snapping tools to organize the unfolded mesh
  • How to edit and change the UV layout
  • How to export the UV layout to image editors
  • How to edit a texture
  • How to apply the texture back to an object

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