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Blender 3D 2.49 Incredible Machines by Allan Brito

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Modeling lights

For this project in particular, we will have to work with area lights. Blender 3D works with point light sources that aren't supported by LuxRender. For LuxRender we have to use area lights, which may be planes or objects that emit light energy. We will add the light sources now, and we will set the materials and light emission details in a later chapter. For our scene, there are three types of light sources:

  1. Area lights created by mesh planes.
  2. The eyes and legs of the robots.
  3. The individual light emitter, placed on the walls and floor of the scenario.

One of those light emitters is already created, which is the eyes and legs of the robot. We must create the lights on walls and the mesh planes that will distribute the energy on the ...

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