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Blender 3D 2.49 Incredible Machines by Allan Brito

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Chapter 15. It's Alive! Animating the Robot

In this chapter, we will assemble our robot and use animation tools to create the transforming movement of the machine. By using the same controls, we can easily create animations with Blender and render the movement in LuxRender. After this chapter, we will be able to pose the robot in any way that we like in order to create different scenes and compositions with lots of characters.

Animation controls and hierarchies

All of the parts and pieces of the robot were created as separated objects. If we try to move them around now, the result of the movement won't affect other objects. To fix that and make the robot behave like a single object while still enabling the creation of animations and movements in ...

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