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Blender 3D 2.49 Incredible Machines by Allan Brito

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Posing the robot

Now that we know how to create pivots with and without empties, it's time to set up the joints of the robot. The process of adding pivot points to the robot will allow us to easily create a retracted form of the robot and a humanoid shape. The following image shows the robot in both forms. With that in mind, we will set up the pivots to move all parts of the robot in order to create and change shapes easily.

Posing the robot

Before anything else, we have to duplicate all parts of the robot and create its humanoid shape. The humanoid shape of the robot will be easier to set up and more familiar to add the required joints and place pivots.

To create ...

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