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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Chapter 3. Modeling

Now that we know the basics of Blender, the next step is to start working with the modeling tools and techniques. This will give us a greater ability to deal with specific aspects related to architectural and landscape modeling.

Types of objects

There are many object types in Blender, which can be created with the ToolBox. This is a special menu that we can use to create almost anything in Blender. To call the ToolBox, we must press Shift + A. The ToolBox will show the options to create Meshes, Curves, Surfaces, Text, and all other object types in Blender. Before we take any serious step into modeling, we must understand the differences between those types and when each one of them is most useful.

Let's take a look at each object ...

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