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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Extrude

One of the main tools we will be using for modeling is extrude, which can make new geometry from selected vertices, edges, or faces. To create an extrude, the process is very simple—first, we must create a Mesh object, and in Edit Mode, select a vertex, edge, or face of this object. When at least one object is selected, press E on the keyboard to make an extrusion:

Extrude

The extrude modeling doesn't work the same way for all kinds of objects. If we have a vertex, edge, or face selected, the result will be different. If you don't remember, to switch between selection modes, just press Ctrl + Tab in Edit mode.

Extrude with vertex

When we have one ...

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