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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Modeling example

Now that we know how to work with meshes, let's take a look at how we can transform something simple, like a plane, into the walls of a building. This example will show how to start the modeling of the building that was presented at the beginning of the chapter.

The first step is to start with a primitive shape like a plane. To work with measurements, there is an interesting option in the Editing panel—the menu named Mesh Tools More. In this menu, turn on the Edge Length option—to display the length of all edges in the 3D View:

Modeling example

With the length of each edge visible, we can scale the plane until we get it to the right measurements. ...

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