O'Reilly logo

Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Summary

This latest chapter was about how Blender creates models. It was the start of your experience with modeling, but we already have learned:

  • How to create objects with Blender
  • What are meshes and how to edit them
  • The advantages of using meshes instead of solids
  • How to transform the objects
  • How to extrude vertices, edges, and faces
  • How to work with modifiers
  • How to work with groups
  • How to model with proportional editing

In the next chapter we will start to work with more options related to architectural modeling.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required