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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Chapter 4. Modeling for Architecture

In the previous chapters, we learned the Blender basics, how to create objects, how to model, and more. Now, we will put all that knowledge together to create models for architectural visualization. Let's see techniques to create walls, floors, roofs, and other specific architectural elements. Some of these elements are pretty simple to create, but some require special tricks or adjustments in the modeling to be created.

Architectural modeling

Before we go any further in architectural modeling, let's see what are the differences and peculiarities of this kind of modeling from character and other types of modeling processes. If we think about the models and their characteristics, there are some points that we ...

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