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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Summary

We have learned a lot now! Some of the most important elements for architectural visualization were explained, and we can model them in Blender. Here are the main topics that we have talked about:

  • Planning the modeling
  • How to model with precision
  • Organize our scenes in layers
  • Create Walls
  • Create Openings
  • Create Floors and Linings
  • How to start a model from a CAD file

In the next chapter, we will see more about modeling, but get deep into details, to make our models more complex.

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