O'Reilly logo

Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

Stay ahead with the world's most comprehensive technology and business learning platform.

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, tutorials, and more.

Start Free Trial

No credit card required

Chapter 5. Modeling Details

The next step for us is to learn how to add more details into our models, such as windows, doors, and stairs. In the previous chapter, we saw how to model walls and import DXF files into Blender. Let's use the objects that we have modeled previously and give them a more realistic look with details.

A great level of realism is achieved in architectural visualization by adding details to models, such as window frames, and more. If you want to give the images a good level of realism, a big part of it is related to details. Let's see how we can model these parts and make our scenes more real.

Level of detail

Before we start, it's important to talk about something named level of detail. This is a common term in game development, ...

With Safari, you learn the way you learn best. Get unlimited access to videos, live online training, learning paths, books, interactive tutorials, and more.

Start Free Trial

No credit card required