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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Summary

In this chapter, we learned how to use the tools and techniques of Blender to create more details for our models, such as windows and doors. Even though being a complex subject, because of the many types of doors and windows used in architectural projects, we saw how to apply subdivision tools to create these models.

Some of the concepts learned in this chapter were:

  • Rotation/Scale pivots
  • Arrays to create multiple copies
  • Applying Mirror modifier to create symmetrical models
  • Level of detail for models

In the next chapter, we will start to model and create furniture to use in architectural visualization projects. And to create furniture, most of what has been already learned so far will be used again, but to create objects with a smaller scale. ...

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