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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Self-illumination

There is a very interesting option in the materials setup, which allows us to set up a material to emit light. But it won't generate any kind of illumination for the scene. It will only make the material brighter.

To use it, we set up the Emit parameter in the Shaders menu. Make the adjustments to get the desired look, but remember that higher values will cause the material color to be very saturated:

Self-illumination

Why can't this option generate light? The Blender internal render can't do global illumination. With Blender, light energy can only be cast by light objects, such as lamps. There is nothing wrong with it, and that's the way most 3D ...

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