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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Summary

In this chapter, we have learned what materials are, and how they can give more realism to our scenes. Let's see what we have learned:

  • How to create materials
  • How to organize materials
  • How to import materials between scenes
  • Setting up a material color
  • Determining how the material reacts to light
  • Using ray tracing materials
  • How to create transparent materials
  • How to create glossy reflections
  • How to create frosted glass
  • How to create materials with reflections

With materials, we can create more realistic scenes. What we have to do now is practice, and apply these materials into a real scene. The next chapter will push materials to the next level with textures.

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