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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Chapter 8. Textures

In the last chapter, we talked about materials and how they can increase the level of realism of our scenes. Well, with textures, we can take this realism to a higher level. With textures, the "magic" really happens!

Before we start to dig into textures, let me say that the biggest problem of working with them is actually finding or creating a good texture. That's why it's highly recommended that you start to create your own textures library as soon as possible. Textures are mostly image files, which represent some kind of surface, such as wood or stone, based on the photography. They work like wallpaper, which we can place on a surface or object. For instance, if we place an image of wood on a plane, it will give the impression ...

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