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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Mapping

Every time we add a texture to any object, we must choose a mapping type to set up how the texture will be applied to the object. For instance, if we have a wall and apply a wood texture, it must be placed like wallpaper. But for cylindrical or spherical objects or even walls, we have to set up a way that makes the texture adapt to the topology of the surface, to avoid effects such as a stretched texture.

To set up this, we use the mapping options which are located in the Map Input menu:

Mapping

In this menu, we can choose between four basic mapping types which are Cube, Sphere, Flat, and Tube. If you have a wall, choose the option that matches the ...

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