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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Summary

In this chapter, we have learned how to work with textures to give our materials more realism. There are basically two types of textures, which are procedural and non-procedural textures. For us, the bitmap textures will be used most often, to allow us to create scenes with more realism.

In addition, we learned how to:

  • Choose and organize textures
  • Apply and setup a bitmap texture
  • Map a texture around a model
  • Use normal maps
  • Create UV Layouts to create more complex textures

In the next chapter we will see in greater detail how to work with UV Mapping for architectural visualization.

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