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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Summary

This chapter showed us a way to have more control over textures with the use of UV mapping. With it, we can create special images, which can be adjusted to fit a face of a model. With that, we can avoid the use of tiled textures and create more realistic textures.

Here is a list of what we have learned:

  • What is UV mapping?
  • Why we should use UV mapping?
  • The tools required to create an unfolded mesh
  • Exporting the unfolded mesh as an image
  • Using smart projections to create unfolded meshes faster

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