In this chapter, we have learned how to use the Radiosity and Ambient Occlusion options to create a better illumination for our scenes.
With the Radiosity option, we could generate a lightweight solution to create shadows and interactions between elements. The light is distributed at the scene using a realistic energy distribution, with the light rays bouncing off the objects' faces.
Even being a great solution, the illumination generated with the tool is used mainly for interactive animations.
For more sophisticated illuminations, there is the Ambient Occlusion option. With this tool, we can simulate a global illumination environment, creating a smooth light solution.