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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Summary

In this chapter, we have learned how to use the Radiosity and Ambient Occlusion options to create a better illumination for our scenes.

With the Radiosity option, we could generate a lightweight solution to create shadows and interactions between elements. The light is distributed at the scene using a realistic energy distribution, with the light rays bouncing off the objects' faces.

Even being a great solution, the illumination generated with the tool is used mainly for interactive animations.

For more sophisticated illuminations, there is the Ambient Occlusion option. With this tool, we can simulate a global illumination environment, creating a smooth light solution.

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