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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Animating a camera

The most common animation that we will create for architecture is camera animation, which consists of using the movement of a camera to show a building. To create an animation such as this, we must have at least one building and one camera to start:

Animating a cameraIPO curvescurves, using

Place the camera where you want the animation to start, and add a keyframe. If the camera will only translate, add a Loc keyframe:

Animating a cameraIPO curvescurves, using

Change the current frame to the next keyframe position. If the camera translation requires 2 seconds, use 60 frames to get to keyframe 2. So, change the ...

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