Even for a complex subject such as animation, this chapter presents the techniques and tools used to create animation in Blender. The focus was on camera animation, which required a lot less work than character animation, but not fewer adjustments.
Here is a list of subjects learned in this chapter:
- What is animation, and how to plan the process to avoid problems and issues during the creation of the animation
- Different types of planning for animation, such as animatic and storyboards
- The types of keyframes in Blender and how to use them to make animations
- Set up the animation with three special windows in Blender; Timeline, NLA Editor and the IPO Curve Editor
- How to create interactive animations and make standalone applications with them