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Blender 3D 2.49 Architecture, Buildings, and Scenery by Allan Brito

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Summary

Even for a complex subject such as animation, this chapter presents the techniques and tools used to create animation in Blender. The focus was on camera animation, which required a lot less work than character animation, but not fewer adjustments.

Here is a list of subjects learned in this chapter:

  • What is animation, and how to plan the process to avoid problems and issues during the creation of the animation
  • Different types of planning for animation, such as animatic and storyboards
  • The types of keyframes in Blender and how to use them to make animations
  • Set up the animation with three special windows in Blender; Timeline, NLA Editor and the IPO Curve Editor
  • How to create interactive animations and make standalone applications with them

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